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LUDUS - Collaborative defense against internet attacks by standing learning and game theory

Date: 
01/11/2016 to 31/10/2019

The aim of the Ludus project is to increase the safety of a large group of Internet users through machine learning and game theory with collaborative defense applied to network traffic. Developed software will be automated to defend based on shared and centralized network user metadata, analysis of attack behaviors, and a collaborative defense strategy.

Partial goals are as follows:

  1. Measure your current network security
  2. Detect attacks using behavioral patterns
  3. Create gaming models and defense strategies that will account for the behavior of all attackers at the same time.
  4. Implement automated software to implement network strategies.
Week: 
Wednesday, 8 August, 2018

News

On the event of the adoption of the draft regulation laying down measures for a high common level of cybersecurity at the institutions, bodies, offices and agencies of the Union, the AI4HealthSec project kicked off a process to provide its opinion.