LUDUS - Collaborative defense against internet attacks by standing learning and game theory

Date: 
01/11/2016 to 31/10/2019

The aim of the Ludus project is to increase the safety of a large group of Internet users through machine learning and game theory with collaborative defense applied to network traffic. Developed software will be automated to defend based on shared and centralized network user metadata, analysis of attack behaviors, and a collaborative defense strategy.

Partial goals are as follows:

  1. Measure your current network security
  2. Detect attacks using behavioral patterns
  3. Create gaming models and defense strategies that will account for the behavior of all attackers at the same time.
  4. Implement automated software to implement network strategies.
Week: 
Wednesday, 8 August, 2018

News

A Holistic framework: Business Process Re-engineering and functional toolkit for GDPR compliance

BPR4GDPR is one of the GDPR cluster projects that will provide a holistic framework able to support end-to-end GDPR-compliant intra- and interorganisational ICT-enabled processes at various scales, while also being generic enough, fulfilling operational requirements covering diverse application domains. Read this to find out more.

Future Events

IAM Online Europe live webinar - AARC Extensions to the REFEDS Assurance Framework
27/06/2019
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AARC is holding a live webinar on 27 June 2019 at 15:00 CEST, that will explain extensions to the REFEDS Assurance Framework and implementations that were devised in the AARC project.

Representation of the State of Hessen to the EU
04/07/2019 to 05/07/2019
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Project CyberSec4Europe (Cyber Security for Europe) is holding it next event - "Representation of the State of Hessen to the EU" in Brussels, Belgium on 4-5 July 2019. 

Other three pilots are invited during CyberSec4Europe meetings.

 

Visit the OFFICIAL EVENT WEBSITE.